Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A legend states that once, in the old days of Wesnoth, an island appeared out of nowhere off the coast of a certain wealthy baron. Intrigued, the baron deployed a fleet to investigate the appearing. Three moons later, the humans realized that the Island was getting no closer. When the boats accelerated, the Island turned around and attacked the boats. The one boat that managed to get back to the coast relayed his tale of a huge turtle, apparently millennia old and the size of an island. Encouraged by these and similar fables, the Brungar have strived to use magic for the enlargement of turtles to gargantuan sizes, and in doing so turning them into monsters of war, able to smash the strongest battleship to splinters.
Anmerkungen: Die körperliche Widerstandskraft dieser Einheit reduziert den erlittenen Schaden einiger Angriffe, jedoch nur, wenn sich die Einheit verteidigt. Diese Einheit kann sich ungesehen in tiefem Wasser bewegen, da sie für lange Zeit nicht auftauchen muss.
Vorherige Stufe: | Sea Turtle |
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Nächste Stufe: | |
Kosten: | 50 |
LP: | 60 |
Bewegungskosten: | 6 |
EP: | 156 |
Level: | 3 |
Tag-/Nachteinfluss: | redlich |
ID | Giant Sea Turtle |
Fertigkeiten: | Unerschütterlich, Abtauchen |
Jaws Klinge | 10 - 3 Nahkampf | ||
Water Jet Wucht | 6 - 4 Fernkampf |
Resistenzen: | |
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Klinge | 30% |
Stich | 30% |
Wucht | 30% |
Feuer | -10% |
Kälte | -10% |
Arkan | -800% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 30% |
Burg | 1 | 40% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 3 | 30% |
Höhle | 2 | 40% |
Hügel | 2 | 40% |
Küstennahes Riff | 2 | 60% |
Pilzhain | 2 | 40% |
Sand | 1 | 30% |
Seichtes Wasser | 1 | 50% |
Sumpf | 2 | 50% |
Tiefes Wasser | 1 | 50% |
Unbegehbar | 99 | 1% |
Unpassierbar | 99 | 1% |
Wald | 2 | 30% |